﻿
#ifndef __EFFEKSEERRENDERER_DX11_BASE_PRE_H__
#define __EFFEKSEERRENDERER_DX11_BASE_PRE_H__

//----------------------------------------------------------------------------------
// Include
//----------------------------------------------------------------------------------
#include <Effekseer.h>

#include <d3d11.h>
#include <windows.h>

#if _WIN32
#pragma comment(lib, "d3d11.lib")
#endif

//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
namespace EffekseerRendererDX11
{
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
class Renderer;

//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
} // namespace EffekseerRendererDX11
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
#endif // __EFFEKSEERRENDERER_DX11_PRE_BASE_H__
